[ Overview ] [ Instructions ] [ Map Page ] [ Build Page ] [ Results Page ] [ Details ]


Economics 16/Civil Engineering 36
Transportation Simulation Program

Overview

One major theme in Economics 16/Civil Engineering 36 is the influence of transportation on trade and economic growth. The course makes use of a simulation program to give students an interactive experience with the relationship between transportation technology, trade, and growth. In the simulation, students play the role of cities on an undeveloped continent. Each city generates income, which can be used to develop the city's ability to produce each of six different goods, or to build three types of transportation links between the cities on the map, which can be used to trade the different goods. As the simulation progresses, each city develops trade partners which have specialized in different goods, and builds a transportation network to support its trade. The simulation can also include an optional national government which collects taxes and can build transportation links and improvements.

The simulation program runs over the World Wide Web, using Web browsers to interact with the simulation engine. Playing the simulation requires three browser windows:

The map drawing page requires WebTermX or another software package that can display the results of a X process inside a browser window.

General Instructions

Open each of the three pages, using the links above. They will come up in three separate windows. Use the button bar at the bottom of your screen to switch between them. (Note: Actually playing the simulation requires at least eight participants plus an instructor to operate the simulation engine. These instructions describe the general operation of the simulation to an observer; the instructor will provide additional information for actual participants at the time the simulation is run.)

The Map Page

Start by looking at the map page. Locate your city, and observe the existing transportation network. The color of each hex on the map indicates the terrain there: blue is water, white is open terrain, yellow is hills, and brown is mountains. It is more expensive to build transportation links through hills and mountains, and roads and railroads cannot be built into water hexes. Links between the hexes are indicated by colored lines between the centers of the hexes. Blue links represent navigable rivers; green links represent non-navigable rivers. As the simulation develops, roads, canals, and railroads will be built: red links are roads, purple links are canals, and black links are railroads. Below the map is a table showing the cost of transportation between each pair of cities on the map. The higher the cost, the more likely it is that trade between the two cities is not economically feasible. Building transportation links will lower the transportation costs and increase trade. This page has a link to a table showing the costs of transporting goods over each type of link.

The Build Page

Switch to the build page. This page contains two forms: the one on the left is used to build transportation links, and the one on the right is used to improve production facilities in your city. To build a link, fill in the X,Y coordinates of the square in which you wish to build the link, the type of link you want (road, canal, or rail), and the direction you want the link to run. To build a production facility, fill in the type of good you want the facility to produce. In either case, then click the appropriate Submit button: if you have filled in everything correctly, and have enough money to afford what you want, the build will take place. You can click the back button on your browser to return to the build forms to do more builds (until you use up your funds) and you can refresh the map page to see the results of your construction. This page contains a link to tables showing the costs of each type of transportation link and production facility.

The Results Page

Now look at the results page. After each city has finished building for the turn, the instructor will calculate the prices, output, and trade patterns for that turn. The first table on the results page shows the status of each city; its population and last turn's growth, its income that turn and its current wealth, its location, and its technology for producing each of the six goods. (In simulations using the optional government player, there will first be a one-line table showing the government's tax rate, income, and wealth.) The second table shows the transportation costs at the end of the turn (or, equivalently, at the start of the next turn.) The last six tables show the trade of each of the six goods; each city's technology level for that good, its price in that city, the amount of it consumed in that city, and the amount it purchased from each city on the map (including itself). The table also shows how much of each good the city produced by adding up that city's column in the trade table for each good.

Further Details

For more information, follow these links:


The Eco 16/CER 36 transportation simulation was designed and written by Stephen Schmidt. Eco 16/CER 36 was jointly developed and taught with Andrew Wolfe. Financial support from Union College's Mellon Grant is gratefully acknowledged.